Let's say I generate a Laser turret with damage of 5. Let's say I generate a Laser turret with damage of 5. The teslas make short work of the shields, and since salvagers are civilian turrets, you can fit even more of them on your ship, giving you silly amounts of hull dps at close range. WIP didn't test compability with Avorion pre Beta 2. Usually I see faction ships at maybe twice the damage of pirates. You also don't want to build a station until you get around the Trinium and Xanthion bands. 4, hull damage of 5. 0. Weapon cool down also does not seem to effect fighters as much. When you claim an asteroid you can turn it into a certain time, like a coal mine or something. I have a question about damage types. Go to that location (can be found via mission. Avorion > Workshop > Armored_Core's Workshop. to put this into actual numbers, your ship may only need 50% more time to kill the enemy fleet than it takes the enemy fleet to kill your escort ship. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser R-Mining Laser4. 6 Ogonite 3. Pirate encounters now respawn after 24h of playtime (newly discovered only). English: The Corvette Tellus is a tradiotnal starter ship. (zoom out to spot them) The beacons are numbered, e. 4. Ahem. Weapons like railguns don’t necessarily get better with a higher DPS stat. Then within each teir split it again into rarity teirs. By the time you're in inner core you should have not less than 30 armed turret slots on your main ship, plus a full page of fighters. Also, Holy Necro Batman! Yes, you gave an almost answer'. 4. 3. Avorion Console Commands. started a game. -Titanium: Will be the second resource, one which you will want to rush as soon as you can. But I don't know if those numbers. meaning it wasn't an answer, it was almost. The chart provides a visual reference for. They're easy to spot on the sector map - they blink. there are at least two distinct player types in avorion. Carbon extractors are a low tech factory. Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. Lightening damage (and accuracy) falls off at distance. Wednesday, and. Incubators (Carriers) contain 12 fighters total. 2a- I filled up my carrier with r-mining fighters, sent it out. 1. Stats Hull damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. Avorion 14. A hostile sector with a rift research center typically only has 1 defender, but attracts cargo ships with any goods the stations can buy, including Rift Data. 4. Without gunners, your machine guns won’t work, without mechanics your ship will slowly take damage, because there’s nobody there to put coal in the engine or whatever. 3. It's heavy, but gets the job done. The different types of torpedo warheads and bodies are detailed below: [A table showing the different kinds of warheads, displaying the damage dealt, corresponding colour, and any. But I. played for hours on hours on hours. These damage mechanics were already in the game, but now we are explicitly. 0). Doesn't really matter with 2. They were all sitting together in the middle of nowhere next to some non-rich asteroids. The build mode is driving me crazy with the controls and how its working. Avorion - Update 0. 9. . Let's say I generate a Laser turret with damage of 5. Dakota Jul 3, 2020 @ 5:44am. 8 so far. X22 missile turret and 16 railguns, sure the missile doesnt have much dps, but it shoots faster than a chaingun and they are seeking missiles. Turrets in Auto-Mode will choose their targets based on their type: Mining lasers will look for asteroids with resources. Link - FORUM POST. It really does/has been throwing new players off unexpectedly. /give -p dreadzep arg -g avorion arg -a 1000000 arg "-p" is the player you want to give it to "-g" is the item (can be any material or credits). Here are some examples of damage on ship surface that could serve as inspiration: Damage per slot and damage type carries into fighters. 0. -Iron: Is the first resource you'll come across. Salvaging was nerfed a few patches back, it was far too effective. The farther you are from what it wants, the more damage you'll take and your hull will melt faster. Probably a safe bet to stack whatever rare fighter you find in the 52 lvl equipment shop. 947 MB. Armor blocks is a main physical defense for the ships and other space structures. Gotta look at Pulse Cannon damage in a different manner. #1. Does this damage. Being exceptionally. Products from these stations are used in the manufacturing processes at the following stations: Ammunition Factory, Conductor Factory, Drill Factory, Electro Magnet Factory, Energy. There is nothing in-game currently that will let you salvage an entire ship at once. Bolter turrets get a bonus damage to hull. This page is a work in progress. but all n all collision is pain in the ♥♥♥. Integrity Generators increase the health of affected blocks by a factor of 10. After 2 years from Alpha 1. Damage Type: Physical Notable Special(s): Seeker Shots Sell Value: $2,773,632 Note: I have many turrets that do way more DPS/Damage but the convenience factor of a super long range seeker-shot launcher that does respectable damage can't be overstated. ". So get higher tiered salvagers for speed, and higher effiency salvagers to gain more material. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. Salvaging turrets and modules is random and can also be done with normal weapons, does not depend on anything. Have a look on the data about your ship while laying out its functions. I have a question about damage types. Build mode frustration. I have a question about damage types. Also cannon turret damage is fixed as well. 931 Iron: 1. Resistance Ships Yes, Immune No. and a few reds. 0 and the shield damage multiplier is 1. Bolters are always good choices for making fighters, and look out for burst fire plasma turrets as well. Salvaging turrets are found often in combat much more often with enemies that are utilizing salvaging lasers. Contains inter alia: /sethome, /price, /inventory and /crew. Note that. PD turrets have a bonus to turn speed, and are all near 99% accurate, so it seems range is the most important stat on a PD turret, so they have time to tack the torpedo. 4, hull damage of 5. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. The odds of a rarity increase are 20% per turret used. typically use Anti-Matter torps as they require no speed up time and damage both shields. Game version: Beta 0. The official script types of stations at the time of writing are: Biotope. But I. ie if two turrets are the same type, tech level and rarity but different materials then on average the one made out of the better material will do better dps. Star Citizen allows you to become a citizen of this simulated universe and make your own. Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. As they bypass shields and shields are usually 2-3x the hull value a normal weapon has to do 4-5x the damage to even get close to Pulse Cannon DPS. Researching Basics. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of. If you have a big enough ship, Tesla drones work great while you snipe them with rail guns. default: 1 /port [value] listening port of the server Default: 27000 /exit. 2 firerate and it deals damage every time I hit the center of mass, but does no damage for about 80% of glancing hits (the explosion visual appears on the side of the target, no damage numbers come up). 0 and the shield damage multiplier is 1. this has been pretty normal since 2. 4. This long-anticipated MMO is finally in Alpha and ready for gamers to try out this epic game. But I. I am currently writing an update of my Custom Turret Builder mod. I am currently writing an update of my Custom Turret Builder mod. Avorion break thrust: 14 -> 19 for trinium. I always protect my root block in middle and late game ships. Trinium stats. It Multiplies sector damage values by 75. 5 Xanion 3. In a sense they become the new laser, but more effective at shorter range with higher power draw, which leads to my laser change suggestion above. Larger turrets would deal more damage and have a longer range, but would gyrate more slowly (unless turret-locked, of course) and would also have progressively larger accuracy penalties vs. 4. What's new now, is that enemies can have special additional resistances and weaknesses against nearly all damage types. - Sector size increased to about 250kmTo demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. I'm doing a bounty and the enemy ship i'm fighting says immune. Go to avorion r/avorion. There are a lot of benefits to grouping the blocks. 4 and shield damage of 5. The beta branch is for testing experimental changes and for finding and fixing errors. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. Its near impossible to get inside and fill the. Posted . Arbitrary Turret Control Subsystems increase the amount of Arbitrary Turret Slots and, possibly, Auto-Turret Slots available to a craft. (e. You can place any turret on them, as long as it is not larger than the dimensions of the block's surface. amount of damage done to an object on collision, from 0 to 1. I have a question about damage types. Hey ZiggyD. Wreckages can be created by the. With several new tutorial missions the Adventurer helps the player to understand new block types and weapons. Gets rid of enemy damage type immunities on shields. Teslas, chainguns and salvagers make a great combination for when you really want to get in an enemy's face. If I look at the weapon attributes, I get damage of 5. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. "-p" is the player you want to give it to. The AI is one of the bosses you will find in Avorion. These relations, as of now, cannot be changed via diplomacy. Just lost a t8 ship with 240k Shields and 50k armor in a sector with 18 ships with 200 omicron. Material: Iron, Trinium, Xanion, Ogonite, Avorion. If you dont have a lot of money to spend for rerolling, 5-10k will also be fine for endgame. Bolters: Antimatter, Plasma Cannons: Plasma (duh). Missile turret overhaul such that the projectiles launched are: - fast, with some significant acceleration, potentially constant acceleration until their max range. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. 25 times as. Letting the old thread die for now. 4, hull damage of 5. 1 Iron 3. 4. or. in as many areas as I could handle over 2 years of development. I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. The difference between with/without is huge once they level up. You can even let your own ships be generated by the game if you're not the building type of person. Aside from that, look for turrets that have bonus shield and hull damage. It's a lot more about the war than the battle, so to speak, where killing a few pirates probably isn't going to make much difference, but taking the same time to build a few mining ships or a station can potentially become a huge. thought there may have been a multiplier or something like only avorion turrets damage avorion ships @ 100%. Avorion - Avorium - Unobtainum - Legendary. The turret you're thinking of is just a very good salvaging turret with piercing. This interface varies from script type to script type. I also see that the hull damage multiplier is 1. 31 - Damage Type Rework & Enemy Variations Date: January 22nd, 2020 Beta Branch Note: These changes are currently available on the beta branch. Xmin-Xmax possible damage range. "-g" is the item (can be any material or credits) "-a" is amount you want. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. Fidget is a boss that behaves similarly to the Quantum Xsotan ships, in that when hit, jumps a distance away in a random direction in the same sector. It is a very strong boss and may be the most powerful ship the player will find in the entire game. There's a trading system where you can haul cargo, smuggle or raid other freighters. rpg players who want their feeling of excitment from looting rare/powerful drops and gaining exponential power and those who want a fair balance for multi-player and pvp. Split this into the seven material teirs to get a range of possible damage for that teir. . So it deals 1/8th the normal amount of damage if the shields are up. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. Avorion is the most prized mineral known, only showing up near the center of the galaxy. Posted September 7, 2021. I understand the rationale behind having them, it's so that not every ship is only armed with one type of weapon, but it just isn't a fun system to deal with. And then different types of weapons have different effectiveness against each. Damage and/or fire rate are also decreased in relation to overheating (so a weapon that overheats half the time will make a fighter based on half the damage, so the DPS is the same since fighters never. Showing 1 - 13 of 13 comments. I've shot plasma and ion torpedoes, which are good against shields, on them and they didn't do a lot. I also see that the hull damage multiplier is 1. weapontype. 7th Tier Resource. You can see where the field affects when you add/remove blocks in build mode. ago HelicopteroDeAtaque Which raits can each weapon have? Is there some kind of table that explains which traits can each weapon have? For example:. Have available to spend on fighter stats. These scripts are loaded by the game and provide functions that will be executed by the game, all during runtime. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. I have however seen faction ships with 120k omicron, but merely 30k hull and shield, there other ships were far more balanced. Turrets are the most common weapon system in EVE. If I look at the weapon attributes, I get damage of 5. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. 0 and the shield damage multiplier is 1. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. What's new now, is that enemies can have special additional resistances and weaknesses against nearly all damage types. So guess i take for my ship Rocket and give AI ships Laser and Railgun ( have 2 AI ship right now) 1. Each section below describes a different type of subsystem (therefore not interchangable in Research Stations). They have a hidden "blockPenetration" stat; some have extreme values such as 10+ for example. Manoeuvrability, velocity and acceleration: body type. This is pathetically weak for ship values on Insane. Late game seems to be railgunland, accuracy, range, burst damage, they have everything. When a server creates a new ship, it is usually randomly generated. If the shield damaging is lightning, stone negates it. Class: Interceptor. Fighter Factories are Factories that can be used to create your own Fighters. 4, hull damage of 5. Let's say I generate a Laser turret with damage of 5. Yellow blip waves sounds alot more fun then Swarm-Gank. I Send the Swarms: +1 maximum Fighter Squadrons allowed at this Station. I imagine this could cause some serious issues for material types that don't have armor blocks if you try and convert all your blocks to the material. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. Let's say I generate a Laser turret with damage of 5. This mod adds basic commands (attack, repair, mine, salvage, dock all) to the Carrier Commander mod. Trinium and titanium are the light materials. Let's say I generate a Laser turret with damage of 5. 0. Thrusters and Engines become more effective when built from Titanium, and all other block types have. energy guns - 100 % to shields - 0% to hull if no shields 120 % damage to hull. I use plasma lighting and anti matter rail gun combo. I also see that the hull damage multiplier is 1. 1 on the Avorion-Forum. It's not much but it forces me to think about how I need. then as they fall down the side of the ship, as i pass, i time my shot and fire 5 torpedoes directly into them at point blank. Armor Block. They require a Torpedo Storage block on a ship to function. Now (correct me if im wrong again) if you have higher tiered salvagers like xanion or oganite etc, all they do for you is increase the damage to the block you are excavating, allowing you to literally salvage the block ALOT more faster. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. simple factory chain that increase profits even further. Maybe salvage vs mining equalizes out when you have your AI controlled fleet doing the mining. The 8 Xsotan artifacts are rather unique. Commencing attack. Perma death on insane. Encounter damage on the slot varies from 1 to 15000, depending on the level of tech and the material of the gun. I. When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. Many people are apt to actually wonder if they're missing a special weapon or system upgrade or other special type of thing that needs to be done first and just simply bug out. If I look at the weapon attributes, I get damage of 5. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. But I. Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. Mine enough iron to sell it for 15000 credits and have 300-500 left. Larger turrets are generated by higher tech values. Shield does not prevent collision damage, so hull/armor is good to have. Letting the old thread die for now. Salvaging above the turret material tier gives an efficiency and speed penalty, salvaging below the turret material gives a bonus, same as mining turrets. So the first problem is that EVERYTHING worked fine until I made a bigger ship. More realistic shields? Mining and salvage laser damage and ranges were weird. So, you need a mining captain to maximize your yields and the traits that captain has. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. But having a special unique quest to do this for each captain type would be a great incentive to level up multiple captains especially the smuggler who is mostly useless. However, I am wondering how good is Fragments at killing torpedoes? I can get a 35dps PDL from a turret factory if I spec up to max. I have a question about damage types. As the other stations make or buy goods, they are added to the "Parent" stations cargo hold. With particular reference to your 4th in the series Part 4 - TRADING - How to Get Rich Playing Space Trucker, I wanted to offer your audience an. This also happened pre 2. 75 thinking it wouldnt be so bad, but its real bad. Avorion will feature procedurally generated space ships and stations. Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. 0 and the shield damage multiplier is 1. There is no "best" torpedo. Personally, I find it fun to have to manage positioning, weapon types, and weapon placement when fighting. 0. Rifts get more common the closer you. 0. Don't search hours around for trainers, it's as simple as it's sounds. They are attached to ships and stations and have a number of weapons attached to them. I equipped 6 naonite hull repair turrets on my ship, for a total of about 400/s, and my friend's titanium ship with 6k hull would not repair from it. Not really no. Description. If there is none, they can use the drone, as it has two mining lasers equipped. Eg will a tier 2 captain become tier 3 after getting 5 stars (level 6) 14. As seen in the above image, parts of the. According to game. Any other asteroid is either empty or is mineable by itself, you can't interact with them. If I look at the weapon attributes, I get damage of 5. Avorion is currently in Early Access, and is under active development. I have a question about damage types. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. Only the damage values change. Check processors - not just specs but how they're registering and how much heat. g. The configuration for your Avorion server is controlled by the settings in the file server. Mining and salvage turrets explicitly do bonus damage to lower-tier rock/hull and are penalized against higher tier hull/rock. Avorion eXtended - Starter Ships. 7th Tier Resource. Boss fight- clear adds/other objective then fight/damage boss. The best way of finding those is with the mining subsystem. Insane difficulty. The four types of controlled substances are Dangerous, Suspicious, Stolen, and Illegal . Ship HP = total block HP; may also be related to total damage you can take before dying. On top of that, we added some special, tougher enemies that have increased HP and damage. Works for all turret types, but not for fixed weapons (coaxial). If an escort ship would get ambushed with a probability of 15% or higher the sector is considered dangerous for your escort. Game Stage: End Game. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. Due to its amorphous chemical structure, any Stone has nonexistent electric conductivity and as such acts as a natural isolator. The lowest efficiency (68. 3. Turret placement: 2x Credits: 1. /exit-on-last-admin-logout. I tried restarting my dedicated server, restarting my game, restarting my computer, none of which worked. lua is extended to add a new generator function for the new turret type and some specifics. These files are created during the initial. Either. 4, hull damage of 5. - Revisit the turrets that have remained and make a second pass with (T). Into The Rift is the second expansion of the space sandbox Avorion. g. Author: collective. Avorion Admin commands. 2 Titanium 3. If I look at the weapon attributes, I get damage of 5. Realistically there’s no reason not to spam your ship full of those rockets with a seeker mod. 5 km. got some really nice drops. Let's say I generate a Laser turret with. After its shield is down, it will begin to summon larger. 4. lua is the whole key to most of the balancing in this modpack, especially turret damage and hull amount increases. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. There are a lot of benefits to grouping the blocks. I have a question about damage types. 0, since fighter range is limited to 3. #35 X=65 and #37 Y=97 - find beacons until you have X and Y of the same number. i personally line the side hull with torpedo tubes firing straight out. 4. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or. A Salvaging Laser can be found by destroying other Ships or by buying one from an equipment station or merchant. Let's say I generate a Laser turret with damage of 5. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. 4.